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		<title>BTorus</title>
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		<h1>BTorus</h1>
		<p>Inherites from <a href="BMesh.html">BMesh</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BTorus()">BTorus</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BTorus(float, float)">BTorus</a>(float radius, float outerRadius);</td></tr>
			<tr><td align="right"></td><td><a href="#BTorus(float, float, int, int)">BTorus</a>(float radius, float outerRadius, int side, int divide);</td></tr>
			<tr><td align="right"></td><td><a href="#~BTorus()">~BTorus</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setRadius(float)">setRadius</a>(float radius);</td></tr>
			<tr><td align="right">float </td><td><a href="#radius()">radius</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setOuterRadius(float)">setOuterRadius</a>(float outerRadius);</td></tr>
			<tr><td align="right">float </td><td><a href="#outerRadius()">outerRadius</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSide(int)">setSide</a>(int side);</td></tr>
			<tr><td align="right">int </td><td><a href="#side()">side</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setDivide(int)">setDivide</a>(int divide);</td></tr>
			<tr><td align="right">int </td><td><a href="#divide()">divide</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual BBox </td><td><a href="#refresh()">refresh</a>();</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Function Documentation</h2>
		<div id="BTorus()">
			<h3>BTorus();</h3>
		</div>
		<div id="BTorus(float, float)">
			<h3>BTorus(float radius, float outerRadius);</h3>
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		<div id="BTorus(float, float, int, int)">
			<h3>BTorus(float radius, float outerRadius, int side, int divide);</h3>
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		<div id="~BTorus()">
			<h3>~BTorus();</h3>
		</div>
		<div id="setRadius(float)">
			<h3>void setRadius(float radius);</h3>
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		<div id="radius()">
			<h3>float radius() const;</h3>
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		<div id="setOuterRadius(float)">
			<h3>void setOuterRadius(float outerRadius);</h3>
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		<div id="outerRadius()">
			<h3>float outerRadius() const;</h3>
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		<div id="setSide(int)">
			<h3>void setSide(int side);</h3>
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		<div id="side()">
			<h3>int side() const;</h3>
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		<div id="setDivide(int)">
			<h3>void setDivide(int divide);</h3>
		</div>
		<div id="divide()">
			<h3>int divide() const;</h3>
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		<div id="refresh()">
			<h3 id="refresh()">virtual BBox refresh();</h3>
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